
Spreadstorm has launched!
Six months have passed since our first release in Early Access. A lot of things have changed since that day. We totaly reworked game visuals, environment, some mechanics, improved stability, added ...

Six months have passed since our first release in Early Access. A lot of things have changed since that day. We totaly reworked game visuals, environment, some mechanics, improved stability, added ...

We proud to announce, that the next piece of the puzzle came to its place and Spreadstorm moved to the next stage of evolution. Since day one we’ve wanted to create not just a simple puzzle, but br...

Three months of hard work have passed and now we can share the results with you. This update includes a lot of exciting changes: first version of level editor, total rework of Tracer and Patrol mec...

It’s been awhile since our last update, but we’ve been busy figuring out how to build convenient and simple level editor for our game. It was in our plans at the beggining of the development, but w...

This update brings you some bug fixes and game improvements as well as several new levels in the tutorial section of the game. Savegame compatibility This new version is not compatible with old s...

Hey everyone! We’ve been hard at work on Spreadstorm since the Early Access release in December. A small intro of some of the things we’ve been working on are: Game core rewriting. Overlooking...

First step into a new future