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Обновление v0.24.7 «Breaking Silence» уже вышло!

И всё же связь есть

Я наконец-то выпустил обновление Rocket Science v0.24.7 «Breaking Silence»! Поскольку оно довольно объемное, я решил снова сделать видео, в котором наглядно демонстрируются самые важные изменения. (Если у вас проблемы с Ютубом, то его можно посмотреть на странице игры в Стиме). Как всегда, вы можете найти полный список изменений ниже.

В течение следующих нескольких недель я буду не только исправлять запощенные и еще не обнаруженные игроками ошибки, но и работать над новыми деталями, включая парашют, который я обещал в одном из предыдущих обновлений (наконец-то!).

На этом все, спасибо за вашу поддержку и приятных полетов!


v0.24.7 “Breaking Silence” Release Notes

Features:

  • added space communications and antenna parts;
  • Deep Space Network and default relays as an option on game start;
  • implemented instruments system;
  • added flight journal, that records all events that happened to the spacecraft during the flight;
  • added milestones system, which replace simple contracts like reach orbit, land etc and group it by planet;
  • added fuel / resource flow priority system;
  • added part panels and instrument data rate requirement for probe cores;
  • added rotation tracking module and solar panels that can track the Sun;
  • added active cooling systems (cryo cooling, liquid will be added soon after);
  • reworked navball: moved instrument buttons there and added more indicators that show additional information about spacecraft status;
  • implemented radial to linear velocity conversion on decouple or undock;
  • electricity overhaul: implemented better production / consumption routines, added total production / consumption information to resources;
  • added basic game API and extension mods support;
  • added methane fuel and engines that consume it.

New rocket parts:

  • command pod 2;
  • probe core 5, 6
  • decoupler 9
  • structure 12;
  • antenna 0, 1, 2, 3, 4, 5, 6, 7;
  • cryocooler 0
  • radiator 2
  • thermal separator 0, 1
  • instrument 0, 1;
  • solar panel 5, 6;
  • engine 12.

New content:

  • new “Communications 101” tutorial.

Part changes:

  • Payload Enclosed Cap GO-5 added dynamic attachments to the bottom of part;
  • complete rework of command pod 1;
  • rework of decoupler 3 and 5, so they are now smaller.

Changes:

  • conductive heat transfer now uses not average heat transfer coef but harmonic mean;
  • thermal conductivity can now be configured separately for part skin;
  • you can manually cut the parachute;
  • parachute min pressure is now set in kilopascals and not in atmospheres;
  • most of the contracts were converted to milestones;
  • active stage TWR is now shown under the dV on action groups UI;
  • spacecraft will maintain its auto correction rotation on very high time warp;
  • reaction wheel power consumption no longer overconsume electricity on high time warp;
  • battaries produce heat on recharge;
  • wheels with motors produce heat when driving;
  • docking ports can now transfer hydrazine;
  • hydrazine is consumed evenly from tanks now;
  • added “show target markers” button to UI;
  • all ambient sounds now respect audio settings;
  • date time format and input values now depends on system culture, but not on selected locale;
  • all tooltips have consistent positioning relative to hovered item and size now;
  • reworked font sizes and text clipping in control center and rocket lists;
  • you can close control center map UI using ESC now;
  • updated all physical constants using latest CDATA values;
  • probe cores are now far more aerodynamically stable and will less likely to flip on atmosphere re-entry;
  • part window module order is now stable;
  • internally reworked part tooltip system, more data is shown in tooltips because of that;
  • you can’t see instrument and part panel values during the flight if you have no stored electricity or electricity production available;
  • spacecraft now saves selected command module between game sessions;
  • added some missing localization strings;
  • you can deselect spacecraft in the spacecraft list by clicking on the list panel itself;
  • [Assembly] improved part initial placement behaviour yet again;
  • camera zoom now supports continuous controls.
  • module panels and assembly configs now show units when applicable;
  • HeatProductionSystem now operates on per part basis to support heat dissipation using coolers.

Settings:

  • [Audio] added master and ambient volume sliders;
  • [Game] added culture selector;
  • [Game] added map camera zoom sensitivity;
  • [Quality] added FPS limiter toggle and slider;
  • [Quality] SSGI is temporary disabled because it is broken in current Unity version (a lot of ghosting artefacts).

Fixes:

  • burn vector is incorrect for every maneuver on the orbit with eccentricity higher than 0.2.
  • you can reset riteg decay by docking recently launched spacecraft and then undocking from other port;
  • game stuck when decouple and switching to decoupled spacecraft and then quick load.
  • sometimes values in part panels roll back after change with no reason;
  • electricity consumption and production is changing proportionally to the number of installed batteries;
  • celestial filter doesn’t affect body tooltips;
  • mach VFX is swapped with re-entry VFX when rocket part changes physics state and vice-versa;
  • reentry and mach VFX not changing when part change shape in some cases;
  • decoupler 4 looks wrong after separation.
  • quick load is not working when trying to load in the space center and not a single spacecraft was selected;
  • target orbit changes color when you set it as target and then unset;
  • decouplers that split lead to NaN temperature after deploy;
  • exception when dragging one fuel tank over two connected ones;
  • some strings are not localizable on Chinese, because of font size;
  • wheels produce electricity, when driving backwards;
  • [Assembly] part config incorrectly sets values from the previous part when adding a new one;
  • [Assembly] fuel level values are wrong when inspecting fuel tank with bigger capacity followed by the smaller one.
  • some parts of Navball are changing brightness depending on camera exposure;
  • you can’t expand autocomplete dropdown manually, by pressing on the arrow;
  • location name overflows when rocket or spacecraft have a very long name;
  • parachute always fail to deploy when`another spacecraft is nearby;
  • sometimes spacecraft is not interacting with separated parts after decouple;
  • conductive heat transfer is slower, than expected;
  • time panel stops updating when time was reversed backwards (for example, for tutorial).
  • outline not including parts that have more than one submesh;
  • landing strut 0 stuck on decoupler in some rocket configurations.

Known issues:

  • abnormal mesh bouns spam in the console, when you are flying very far from Earth and have an established link.
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