Release_note

Release notes v0.12.5

Features:

  • added Mars, Phobos and Deimos to the game;
  • added atmospheric pressure models for Mars and Venus;
  • added space context menu with contextual Switch To, Focus and Set Target options;
  • you can set target for spacecraft, two new autocorrection modes will appear (Target and Anti-target);
  • ascending/descending nodes for spacecraft orbits with target set;
  • redisigned navball UI + added tons of tooltips to it;
  • new mod type: navball, new celestial bodies were also added to the surface mod;
  • orbit raycast is now snapping to the closest orbit node (you can hold Alt key to disable this behaviour);
  • significanly reduced game launch time, especially on old GPUs;
  • imroved perfomance of spacecraft gravity, engines and drag calculations (again);
  • flight loading time reduced by 3-5 seconds; when spacecraft is in a deep space it is almost instant now;
  • max possible planet quadtree level now equals 30 (previously was 17), this means that the same LOD could be achieved on the planets with pretty much any radius;
  • new engine parameter “Throttle limits” (for now it was only added to engine 4)

New rocket parts:

  • “Vega-072” Liquid Fuel Engine;
  • “Yuzhniy-348” Liquid Fuel Engine”;
  • “Dvutavr” Stroage Bay;
  • Storage Fairing 1.4m;
  • Adapter 4c-7s.

Changes:

  • focused body no longer reset when closing and opening solar system map;
  • real planet surface now loaded instead of the fake surface in the spaceport and assembly shop;
  • perfomance settings now affect planet surface in the spaceport and assembly shop;
  • unified sun look on map and during the flight;
  • Sun disk has proper size now and depends on distance to the Sun;
  • earth atmosphere on solar system map and startup system uses proper exposure and color correction;
  • fixed exposure is used on the solar system map until different exposure modes will be implemented (back planet side will be a bit dark becuase of that);
  • water quads under the planet surface will no longer render (perfomance improvement);
  • changed planet’s surface triangulation, it is less stretched along one axes right now;
  • greatly decreased amount of geometry rendered during the flight (moderate perfomance improvement);
  • changed how rocket part impact is calculated: now it is using force, applied to part to resolve collision and not just a relative velocity;
  • added mod type icon to mods in the mods list;
  • for some very small sattelites with no its mass data available set a minimum mass;
  • for some very small sattelites with SOI less than radius set minimum SOI size equals 1.75 x radius.

Settings:

  • added navball selector to the game settings;
  • added hotkey: ` - reset focus on map;
  • added hotkey: Alt + Shift - step increase throttle;
  • added hotkey: Alt + Ctrl - step decrease throttle;
  • changed hotkey: from ` to Alt + ` - pause/resume time;
  • hold ALT key to disable maneuver snapping.

Fixes:

  • encounter prediction doesn’t work outside of Earth’s SOI;
  • distant celestial bodies dissappear when turning on any light during the flight;
  • rectangle connector not attaching to heptahedron socket if it already have hexdual connector attached;
  • planet’s atmosphere disappeared when switching from spacecraft orbiting the Moon to spacecraft orbiting Earth;
  • rocket parts exploded when decoupling them in the atmosphere at the speed over 5000 m/s;
  • reattaching rocket part with symmetry turned on not creating symmetry parts;
  • spacecraft fly into abyss if engine is working and spacecraft changes SOI;
  • grounded spacecraft explode when starting engines;
  • collisions between grounded spacecraft and active not work or work incorrectly;
  • impact node sometimes displayed when shouldn’t;
  • impact node not showing after closing and opening map;
  • orbit nodes sometimes placed incorrectly during encounter prediction;
  • stars are too bright at night in the spaceport;
  • predicted orbits are incorrectly scaled, if map scale was changed, when orbit was not active;
  • camera keep high rotational damping, when changing camera mode and then switching to map and back;
  • save panel is not showing in the surface mod constructor;
  • Eris have no gravitational parameter;

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