Full release notes v0.16.8
Features:
- added Mercury and reworked its textures on solar system map;
- reworked Earth and Moon procedural texturing;
- added ability to collapse and expand stages during rocket assembly and flight;
- added approximate deltaV and TWR calculations for stages, that contains engines;
- payload fairings rework: they are section based now and can be any length;
- payload fairings are present in the rocket staging;
- you can focus camera on surface objects and set them as a target;
- added target markers for surface objects during the flight;
- contracts with “land in distance” goal will now add a surface object marker, if it wasn’t already added (via mods, for example);
- contracts with “reach an orbit” goal will now add a target orbit that needs to be reached;
- added camera exposure compensation settings for flight and map cameras;
- added Venus heightmap to the game, this is a first step to actually adding Venus;
- new solver for hyperbolic orbits, that can handle all edge cases and is much faster;
- improved Earth’s atmosphere colors, making it more physically accurate;
- added Focus button to the map context menu for currently active spacecraft;
- slightly increased a size of planet collision on the Solar system map;
- added fuel depletion sound for engines;
- added 9 new bodies (mostly transneptunian objects) to the Solar system map.
New rocket parts:
- Payload Fairing Base GO-1;
- Payload Fairing Section GO-1 1.4m;
- Payload Fairing Section GO-1 3.5m;
- Payload Fairing Cap GO-1;
- Payload Fairing Base GO-5;
- Payload Fairing Section GO-5 2.1m;
- Payload Fairing Section GO-5 5.25m;
- Payload Fairing Cap GO-5;
- Payload Fairing Adapter GO-1-5;
- Payload Fairing Adapter GO-5-1;
- Circular Extended Unit;
- “Fluffy” Landing Strut;
- Mini Decoupler;
- “Clap” Longitudinal Decoupler.
New content:
- added reach “Molniya” orbit contract;
- added reach “Tundra” orbit contract;
- added land on Mercury contract.
Part changes:
- deprecated Payload Fairing 3x7
Changes:
- the process of destroying a part by dragging it to the parts panel has been improved;
- improved rocket action group visuals;
- spacecraft will no longer create a ton of new spacecrafts if it was destroyed not in main simulation;
- added sounds for rocket stages UI;
- some parts of the game engine were updated to the newer version, which will help to migrate to the new Unity version in the future;
- stage tooltip will now use engines throttle in the calculations for active stage;
- stage tooltip on an active stage will be updated when hovered;
- rockets with broken orbits will not load after game restart;
- improved perfomance of encounter search for spacecrafts;
- imrpoved perfomance of high-value time warps.
Fixes:
- rocket receives incorrect center of mass and could loose control after decoupling parts in some cases;
- if you remove maneuver in the middle of maneuvers chain, following manuvers can become invalid and just disappear, leaving orbit in the incorrect state;
- visible seams on the surface of planets in some places;
- [Control Center] sun light leaks into new buildings at summer;
- sometimes separated parts are positioned incorrectly during rocket explosion;
- [Assembly Shop] connection points are flickering;
- splitted decoupler sometimes explode on deploy;
- payload fairings explode on deploy without any reason;
- forces not applied to the decoupled rocket from docking port;
- context menu appears in the incorrect position when grounded spacecraft is selected;
- contract button stays in hovered state when contract was canceled or completed and the new one was accepted;
- game crashes, when the surface mod editor is loading and the left mouse button is pressed;
- can not scroll camera to Makemake;
- [partial] lens flares could be seen through the planet;
- incorrect space context menu position when you select currently active spacecraft and rotate the camera;
- rocket trigger crash multiple times when time warp enabled and player is in the control center;
- missing some locale strings;
- exception when opened control center launch window and selected rocket were removed before that;
- rare exception when rocket is changing SOI in some strange conditions;
- dark lines in the atmoshpere on a low sun angles and high altitudes;
- rockets that are leaving body’s SOI could accidenetely warp to their sattelites
- Pluto’s sattelites are not hoverable on the map;
- Makemake has no mass;
- splited decoupler receives incorrect positioning after decouple, if it was placed far from rocket origin.