Release_note

Full release notes v0.16.8

Features:

  • added Mercury and reworked its textures on solar system map;
  • reworked Earth and Moon procedural texturing;
  • added ability to collapse and expand stages during rocket assembly and flight;
  • added approximate deltaV and TWR calculations for stages, that contains engines;
  • payload fairings rework: they are section based now and can be any length;
  • payload fairings are present in the rocket staging;
  • you can focus camera on surface objects and set them as a target;
  • added target markers for surface objects during the flight;
  • contracts with “land in distance” goal will now add a surface object marker, if it wasn’t already added (via mods, for example);
  • contracts with “reach an orbit” goal will now add a target orbit that needs to be reached;
  • added camera exposure compensation settings for flight and map cameras;
  • added Venus heightmap to the game, this is a first step to actually adding Venus;
  • new solver for hyperbolic orbits, that can handle all edge cases and is much faster;
  • improved Earth’s atmosphere colors, making it more physically accurate;
  • added Focus button to the map context menu for currently active spacecraft;
  • slightly increased a size of planet collision on the Solar system map;
  • added fuel depletion sound for engines;
  • added 9 new bodies (mostly transneptunian objects) to the Solar system map.

New rocket parts:

  • Payload Fairing Base GO-1;
  • Payload Fairing Section GO-1 1.4m;
  • Payload Fairing Section GO-1 3.5m;
  • Payload Fairing Cap GO-1;
  • Payload Fairing Base GO-5;
  • Payload Fairing Section GO-5 2.1m;
  • Payload Fairing Section GO-5 5.25m;
  • Payload Fairing Cap GO-5;
  • Payload Fairing Adapter GO-1-5;
  • Payload Fairing Adapter GO-5-1;
  • Circular Extended Unit;
  • “Fluffy” Landing Strut;
  • Mini Decoupler;
  • “Clap” Longitudinal Decoupler.

New content:

  • added reach “Molniya” orbit contract;
  • added reach “Tundra” orbit contract;
  • added land on Mercury contract.

Part changes:

  • deprecated Payload Fairing 3x7

Changes:

  • the process of destroying a part by dragging it to the parts panel has been improved;
  • improved rocket action group visuals;
  • spacecraft will no longer create a ton of new spacecrafts if it was destroyed not in main simulation;
  • added sounds for rocket stages UI;
  • some parts of the game engine were updated to the newer version, which will help to migrate to the new Unity version in the future;
  • stage tooltip will now use engines throttle in the calculations for active stage;
  • stage tooltip on an active stage will be updated when hovered;
  • rockets with broken orbits will not load after game restart;
  • improved perfomance of encounter search for spacecrafts;
  • imrpoved perfomance of high-value time warps.

Fixes:

  • rocket receives incorrect center of mass and could loose control after decoupling parts in some cases;
  • if you remove maneuver in the middle of maneuvers chain, following manuvers can become invalid and just disappear, leaving orbit in the incorrect state;
  • visible seams on the surface of planets in some places;
  • [Control Center] sun light leaks into new buildings at summer;
  • sometimes separated parts are positioned incorrectly during rocket explosion;
  • [Assembly Shop] connection points are flickering;
  • splitted decoupler sometimes explode on deploy;
  • payload fairings explode on deploy without any reason;
  • forces not applied to the decoupled rocket from docking port;
  • context menu appears in the incorrect position when grounded spacecraft is selected;
  • contract button stays in hovered state when contract was canceled or completed and the new one was accepted;
  • game crashes, when the surface mod editor is loading and the left mouse button is pressed;
  • can not scroll camera to Makemake;
  • [partial] lens flares could be seen through the planet;
  • incorrect space context menu position when you select currently active spacecraft and rotate the camera;
  • rocket trigger crash multiple times when time warp enabled and player is in the control center;
  • missing some locale strings;
  • exception when opened control center launch window and selected rocket were removed before that;
  • rare exception when rocket is changing SOI in some strange conditions;
  • dark lines in the atmoshpere on a low sun angles and high altitudes;
  • rockets that are leaving body’s SOI could accidenetely warp to their sattelites
  • Pluto’s sattelites are not hoverable on the map;
  • Makemake has no mass;
  • splited decoupler receives incorrect positioning after decouple, if it was placed far from rocket origin.

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