Release_note

v0.18.2 release notes

Features:

  • total refactoring of the rocket assembly system, it is based on simpler code, is more stable and feels much better to work with;
  • you can change selected connection during rocket assembly by using hotkeys, if there is more than one variant;
  • added attachment/detachment smoothing during rocket assembly;
  • added global thrust limiter to the navball, you can change it by holding ALT and dragging throttle indicator or using ALT+SHIFT / CTRL.

New rocket parts:

  • Hexagonal Cargo I-beam;
  • Fibre Cargo Bay Cap.

Part changes:

  • reworked “Dvutavr” Cargo Bay;
  • reworked “Fibre” Cargo Bay Section and “Fibre” Cargo Bay Middle Section;
  • increased size for Cargo Fairing 1.4m

Changes:

  • changed how attachment points works on payload fairings (this will break the orientation of current fairings, you just need to reattach them);
  • symmetry rotation now works for parts, connected to one attachment;
  • you can change throttle by clicking on or dragging throttle indicator on the navball;
  • added rotation sound for not connected parts, if rotation step is above 1 degree;
  • removed dual_big socket and connector as they are not used anymore;
  • improved game launch time a bit.

Settings:

  • two new hotkeys for assembly Next Connection . and Prev Connection ,
  • changed hide UI shortcut from ALT+Z to ALT+V;
  • changed hotkeys for throttle step increase and decrease;
  • added hotkeys for setting global thrust limiter.

Fixes:

  • sun flares shine through the navball;
  • navball text changes brightness depending on camera exposure;
  • connecting two-connector part to heptahedron range slot is unstable and produces a lot of redundant sounds;
  • it is hard to select a slot during part attachment on high camera angles relative to rocket part;
  • wrong position for the part is assigned when connecting part with slots onto part with connectors;
  • sometimes parts stop to connect to each other;
  • various exceptions that happened during rocket assembly after which you need to reset the rocket;
  • collider offset calculations are missing for some parts during the bake when this should not be the case;
  • game sometimes crash on starting loading screen;
  • rare crash on game start.

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