v0.19.6 "Awakened Assembly" Release Notes
PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION OF THE GAME.
If you want to continue plaing your save or you have problems with this update, please switch to v0.18.x branch.
Features:
- added parts for rovers;
- slots and connectors on part attachments unified into one type, called sockets;
- added blueprint mode for assembly shop, where you have no limits in rocket size;
- added vertical assembly option when in blueprint mode;
- added grid for rocket assembly and ability to toggle it on and off;
- line socket used in planes was reworked and supports attachment at any point on the line;
- line socket is used for side connections for most parts now;
- added socket type filter for rocket parts in the assembly shop;
- added star and butterfly sockets;
- wheels can now have electric motors;
- time panel was reworked and includes more info, pause buttons and map / blueprint toggle depending on the context;
- added “Relaunch last selected flight” button to the time panel;
- context menu now works for orbits on Solar system map;
- you can set as target orbits from contracts now;
- you can share your rockets via Steam workshop using rocket mods;
- added rover “launch facility”.
New rocket parts:
- “Lunohod-2” Chassis;
- “Lubopytstvo” Chassis;
- L1 Twin Interplanetary Wheel;
- L1 Interplanetary Wheel;
- K2 Interplanetary Wheel;
- Solar Panel SIGO-249;
- Central Mini Rack;
- Angled Extension Rack;
- “SOHO” Probe Core;
- “Mgnovenie” Probe Core;
- Multi-mission RITEG;
- “Om” Illuminating Device;
- “Krater-B08-RM” Monopropellant Thruster;
- “Delta” Adapter.
New content:
- added “Land on Venus” contract;
- added “Reach SSO orbit” contract.
Part changes:
- most part variants that had a difference only in slot / connector in the attachment was removed due to sockets rework;
- all deprecated rocket parts in previous updates had been removed;
- some parts with dual and triple side sockets got line sockets instead;
- increased range for pressure for the default parachute, so it could be used in the Martian atmosphere;
- improved visuals for RS-05 Steerable Landing Gear suspension;
- reduced power consumption for all probe cores;
- reduced power production for all solar panels by 30%, to make them more realistic;
- made “Sputnik-2” Probe Core smaller and better looking.
Changes:
- rocket schema holds only state data now, as a result we get smaller rocket files and no need to write a migration, when changing part configs;
- you can rename spacecrafts not only from control center, but also during the flight, by ALT+clicking on the name of the spacecraft on the time panel;
- you can no longer remove spacecraft in the control center by right-clicking on it, you need to use Delete button;
- renaming rocket during editing is changed to alt+left click to be consistent to the rest of the game;
- part attachment movement smoothed when reattaching them from rocket part to rocket part;
- symmetry now checks on reattach/detach, that the symmetric part have not only the same connection shape, but also the same type;
- symmetry now properly handles all cases, when rocket part is reattached within one connection;
- you can flip rocket part during rocket assembly using a hotkey now;
- docking ports are represented with their own socket type now and have respective image;
- reworked connection icons in the rocket part tooltip;
- all engines, that previously have no throttle limits, received lower 5% throttle bound;
- renamed game data folder from HDYLIEM to Rocket Science;
- increased the distance you can zoom out the camera in the assembly shop;
- camera no longer focus on attached part in the assembly, it moves along rocket’s central axis instead.
Settings:
- added B shortcut, that will switch blueprint assembly mode;
- added forward W and backward S buttons to control wheel motors;
- added F shortcut, to quickly flip the rocket part during the assembly.
Fixes:
- you can’t focus camera on not attached parts to the rocket using alt + click, while in assembly shop;
- rocket part appears in the middle of assembly shop for a few frames when using symmetry;
- rectangle socket sometimes is not connecting to hexagon socket;
- you can’t reattach already attached part to the same parent connection but different self connection;
- target periapsis goal is set to 0 in the velocity vectors tutorial UI;
- some rocket parts still flip when connecting top of the part to the bottom of the another one;
- payload adapters are broken and don’t handle attachments;
- scene where you are making a custom navball is broken;
- you can reattach part to a “hidden one” when symmetry is enabled.
- when reattaching part from symmetric attachment to the non-symmetric one, detach symmetry doesn’t work;
- when reattaching part from non-symmetric to the symmetric one, attach symmetry doesn’t work;
- assembly shop become broken if you are stop editing the rocket and rocket part is still moving by the cursor.
- rocket part could constantly switch between two attachments on alignment when user doesn’t move their mouse;
- crash when removing attaching part using Delete key, or when part was very close to the parts panel in some specific cases.
Known issues:
- Rocket sometimes is not generating lift, when using relaunch button and there was a previous rocket on it.