v0.20.5 release notes
Features:
- added Ceres;
- added Vesta;
- Mars textures rework
- added scaled space filters;
- added celestial bodies list into Control center;
- added search functionality to tracked objects list in the Control center;
- added panel for manual adjustments of the selected maneuver dV during the flight;
- resources panel can display all resources, that spacecraft has;
- added orbit info panel during the flight;
- predicted orbits are displayed relative to target frame of reference now, when you focus camera on it;
- added correct ambient light when flying over surface of the planet;
- added manual brakes for wheels and the corresponding indicator to navball (use ALT+B to toggle).
New rocket parts:
- V-1 Sky Crane Base;
- “Rumble” Decoupler and “Rumble” Decoupler Adapter;
- “Aragna-6410” Liquid Fuel Engine;
- “Electron-0210” Liquid Fuel Engine;
- FT “Bublik”;
- FT “Piston”;
- “Gektoplast-A” Solar Panel;
- “Gektoplast-M” Solar Panel;
- Payload Enclosed Base GO-5;
- Payload Enclosed Cap GO-5;
- Payload Enclosed Section GO-5 1.4m;
- Nano Reaction Wheel;
- Adapter 1.2-5.
Part changes:
- Zarya engine geometry rework;
- “Mgnovenie” Probe Core decreased in size;
- batteries slightly reduced height and mass;
- simplified all engine colliders;
- adjusted size of combustion chamber on some engines.
Changes:
- added safeguard, that should check if any spacecraft received a NaN position during orbit calculations and destroy that;
- parachute auto cut now triggers when spacecraft touches the ground, instead of near zero speed check;
- rocket command module selection will prioritize ordinal command modules if there are cockpit or rover present alongside;
- riteg will calculate decay time from launch not from the time it is created in the assembly shop;
- you can toggle on/off delete hotkey for tracked objects list now;
- improved control center tracked objects list UI;
- improved loading times, when entering spaceport or assembly shop;
- game consumes on average 400 Mb less memory;
- “time” debug command now supports input date in string format;
- added support for DirectX12 and Vulkan API (that can be faster on some PCs), that can be enabled via command line parameters:
-force-d3d12
-force-vulkan
Fixes:
- planet surface disappears if you quit to main menu from the assembly shop in blueprint mode;
- exception when trying to attach something on top of engine 4;
- spacecraft with wheels no longer transitions into sleep state when it is no longer moving and after steering was used once;
- rocket can still receive wheel commands even when command module is destroyed;
- maneuver sometimes not placed via context menu;
- orbit planner sometimes predict wrong intersect nodes;
- crash when setting the Sun as a target;
- you can’t unset target when surface object was set as a target;
- riteg uses part attachment date as a decay start instead of launch day;
- Circular Extended Unit has wrong orientation for radial dual attachments;
- time warp not working, if spacecraft’s lights are on and there is little electricity left
- different typos and missing translations in assembly;
Known issues:
- navball text changes brightness depending on exposure (unity bug);
- SSAO is mostly turned off during the flight because of artifacts (unity bug);