Release_note

v0.20.5 release notes

Features:

  • added Ceres;
  • added Vesta;
  • Mars textures rework
  • added scaled space filters;
  • added celestial bodies list into Control center;
  • added search functionality to tracked objects list in the Control center;
  • added panel for manual adjustments of the selected maneuver dV during the flight;
  • resources panel can display all resources, that spacecraft has;
  • added orbit info panel during the flight;
  • predicted orbits are displayed relative to target frame of reference now, when you focus camera on it;
  • added correct ambient light when flying over surface of the planet;
  • added manual brakes for wheels and the corresponding indicator to navball (use ALT+B to toggle).

New rocket parts:

  • V-1 Sky Crane Base;
  • “Rumble” Decoupler and “Rumble” Decoupler Adapter;
  • “Aragna-6410” Liquid Fuel Engine;
  • “Electron-0210” Liquid Fuel Engine;
  • FT “Bublik”;
  • FT “Piston”;
  • “Gektoplast-A” Solar Panel;
  • “Gektoplast-M” Solar Panel;
  • Payload Enclosed Base GO-5;
  • Payload Enclosed Cap GO-5;
  • Payload Enclosed Section GO-5 1.4m;
  • Nano Reaction Wheel;
  • Adapter 1.2-5.

Part changes:

  • Zarya engine geometry rework;
  • “Mgnovenie” Probe Core decreased in size;
  • batteries slightly reduced height and mass;
  • simplified all engine colliders;
  • adjusted size of combustion chamber on some engines.

Changes:

  • added safeguard, that should check if any spacecraft received a NaN position during orbit calculations and destroy that;
  • parachute auto cut now triggers when spacecraft touches the ground, instead of near zero speed check;
  • rocket command module selection will prioritize ordinal command modules if there are cockpit or rover present alongside;
  • riteg will calculate decay time from launch not from the time it is created in the assembly shop;
  • you can toggle on/off delete hotkey for tracked objects list now;
  • improved control center tracked objects list UI;
  • improved loading times, when entering spaceport or assembly shop;
  • game consumes on average 400 Mb less memory;
  • “time” debug command now supports input date in string format;
  • added support for DirectX12 and Vulkan API (that can be faster on some PCs), that can be enabled via command line parameters:
    -force-d3d12
    -force-vulkan

Fixes:

  • planet surface disappears if you quit to main menu from the assembly shop in blueprint mode;
  • exception when trying to attach something on top of engine 4;
  • spacecraft with wheels no longer transitions into sleep state when it is no longer moving and after steering was used once;
  • rocket can still receive wheel commands even when command module is destroyed;
  • maneuver sometimes not placed via context menu;
  • orbit planner sometimes predict wrong intersect nodes;
  • crash when setting the Sun as a target;
  • you can’t unset target when surface object was set as a target;
  • riteg uses part attachment date as a decay start instead of launch day;
  • Circular Extended Unit has wrong orientation for radial dual attachments;
  • time warp not working, if spacecraft’s lights are on and there is little electricity left
  • different typos and missing translations in assembly;

Known issues:

  • navball text changes brightness depending on exposure (unity bug);
  • SSAO is mostly turned off during the flight because of artifacts (unity bug);

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