Release_note

v0.21.0 release notes

Features:

  • added H2 and O2 fuel pair;
  • added Select mode for Assembly and ability to change rocket part configigration for already attached parts;
  • full rebalance pass on all fuel tanks parameters;
  • added 8-way symmetry and part variants, that support it;
  • added warp to maneuver button and start burn indicators to maneuver panel;
  • all planets, that still have no surface, now use textures from the scaled space model, instead of just a white sphere;
  • added Callisto, Ganymede, Io and Europa solar map textures;
  • improved all gas giants solar map textures;
  • [Space context menu] added warp to point option;
  • added two indicators to the time panel, that will show if the game is running physics simulation or if auto time warp is used;
  • added more sfx to the game;
  • redesign of some old interfaces;
  • added irregular moon celestial body type and corresponding map filter.

New rocket parts:

  • “DVK-1” Liquid Fuel Engine;
  • Octagonal Prism O-100;
  • Octagonal Prism O-200;
  • Structural Adapter Octahedron-Hexagon;
  • “Mini-Prizm” Fuel Adapter;
  • “Mini-Cone” Fuel Adapter.

Part changes:

  • engine 6 and engine 7 now uses H2+O2 fuel pair;
  • corrected engine_skycrane hydrazine consumption;
  • adjusted visuals and slot positions for decoupler_radial_1.

Changes:

  • significantly improved fuel tanks attachment stability, when trying to connect it to the radial decoupler;
  • advanced assembly tutorial received additional tutorial steps, clarifying some assembly mechanics;
  • advanced assembly tutorial was split into two parts, to reduce its size;
  • stage groups with engines now have fuel type indicators;
  • collapsed stage groups are now grouped by fuel type;
  • stage fuel navball indicator now works with any fuel that engines consume;
  • stage fuel navball indicator now calculate amount and % for entire fuel pair instead of only fuel alone;
  • added indication that engines have no required fuel in the stage to stage group;
  • base time warp in the spaceport is 1 now (previously was x10);
  • time warp acceleration / deceleration is frame rate independent now;
  • game will unpause if you click pause button a second time;
  • changing time warp using hotkeys will also unpause the game if it was paused;
  • orbit raycast no longer processed if orbit point is behind the celestial body;
  • small improvements to scaled space atmosphere computation, that will improve its quality;
  • added window for parts, that contain kerosene;
  • improved UI for widescreen displays.

Fixes:

  • symmetry not working when trying to detach / reattach fuel tank from decoupler;
  • sometimes you can notice a strait line on a planet surface;
  • sometimes there is a wrong ambient light color when flying over the planet;
  • dV is not calculated for hydrazine engine on stages;
  • dV is incorrectly calculated when stage contains more fuel or oxidizer than required by engine’s consumption ratio ;
  • sometimes maneuver placed using orbit context menu, appeared in the wrong place or not appear at all;
  • orbit raycast distance is resolution-dependent;
  • orbit with section sometimes looks broken;
  • orbit raycast doesn’t work on high eccentric orbits with no sections;
  • orbit with encounter doesn’t reset it’s shape after switching to spacecraft with this orbit and to another one;
  • wrong door connection between coal generator and elevator;
  • sun flares are visible through solid geometry, when the sun is near the edge of the screen;
  • fuel transfer in docking port window doesn’t work;
  • placeable actions subpanel remains visible, when exiting to rocket list and assembly was in Select or Rotate mode.

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