Release note

v0.21.9 Release Notes

Features:

  • added time to apoapsis/periapsis/impact to the orbit stats panel;
  • added third rocket assembly tutorial;
  • navball mod now supports black colors for numbers and have a separate intensities for each channel.

Changes:

  • added expand/collapse button to orbit panel which will toggle visibility of additional orbit parameters;
  • reduced assembly colliders of “Raduga-52” and “Vega-072” engines so they can be attached to big fuel tanks in more different ways;
  • engines are now grouped by fuel pair first and then by thrust on the parts panel.
  • added fuel name and image to rcs tooltip;
  • increased camera exposure compensation range that could be set during the flight and on the map;
  • improved memory allocations on assembly shop scene;
  • improved “Citrine” external RCS plume effect;
  • reduced mass for “Clap” Longitudinal Decoupler;
  • added hydrazine fuel variant to “The little one” Fuel Tank FT-0;
  • removed fog from assembly blueprint scene;
  • automatic time warp is no longer interrupted by physics simulation, it is just capped at 10x speed;
  • part name properly updates when changing its config using select tool;
  • increased resolution of navball texture and tweaked colors a bit.

Fixes:

  • big memory leak on spacecraft mode scene;
  • switching pass resources mode in the attached parts using “Select” tool, doesn’t work (mode switches, but part continue to work in the previous mode);
  • not being able to open context menu and raycast highly eccentric orbits;
  • equatorial inclination doesn’t account for orbit’s longitude of ascending node and can produce incorrect results;
  • part rotation is lost when detaching part and then using undo;
  • sometimes assembly stuck when constantly switching from grab to select mode and back and clicking on different parts;
  • 1.2m radius parts could not be attached to the bottom of rover_fairing_0;
  • command module porthole shows Earth’s water through the part;
  • some props are missing in the control center;
  • engine thrust effects and sounds start playing when turning on engines end time is paused;
  • center of lift and center of drag forces overlays are swapped between each other;
  • ALT+click on rocket part doesn’t focus camera, when “Select” or “Rotate” mode was selected;
  • game loads in initial 10x time warp and then switches back to 1x;
  • sometimes game stuck when quitting to desktop or main menu;
  • sometimes game stuck after using Select tool and selecting one of the parts;
  • buttons are vertically stretched on instruments panel on surface and navball mods;
  • stages are cut off by the bottom of the screen in the ultra-wide resolution;
  • game stuck when several parts was selected using symmetry and then they were removed by pressing undo;