v0.23.4 "Ascended Assembly" Release Notes
PREVIOUS SAVES ARE NOT COMPATIBLE WITH THIS VERSION OF THE GAME.
If you want to continue plaing your save or you have problems with this update, please switch to v0.22.x branch.
Spacecrafts in mods are not compatible with this version of the game. You need to remade them and republish your mod.
Features:
- added dynamic attachments for almost all rocket parts;
- implemented radial and linear snapping for dynamic attachments;
- added transonic / supersonic drag calculations;
- added reaching transonic / supersonic speed effects;
- added support for multiple launch sites;
- added rewards and unlocks system;
- added Baikonur launchpad (unlocked after completing Land on Moon contract);
- surface objects mod now support launch facilities;
- added WASD camera movement to the Assembly shop;
- you can recover vessels and debris from the surface of Earth.
New rocket parts:
- “Hose” Longitudinal Decoupler
- FT “Cubatic” О
New content:
- added tutorial explaining dynamic attachments system.
Part changes:
- all part variants with side attachments are gone;
- removed line socket (as it no longer needed);
- F now sets the part pivot point to the next available attachment instead of just flipping the part;
- all cube and hexagon structures were decreased in size;
- payload fairings now can be attached to the side of fuel tank;
- changed longitude sockets on most reaction wheels, making them correspond to its size;
- “Rumble” Decoupler no longer consist from two parts and can be attached directly to the side;
- changed or reworked shape (or size) and basic properties for many parts, mostly in “structures” category.
Changes:
- physics representation of rocket now loads synchronously;
- you can attach up to 65536 parts to another part (previously was 256);
- reduced amount of snapping during rocket assembly;
- improved color outlines highlighting during assembly;
- adjusted all tutorials because of dynamic attachments;
- changed how fuel consumption works: now engines consume fuel evenly relative to total volume between all tanks;
- added additional tutorial steps into basic tutorial.
- reworked how force for payload fairings is calculated, now it only account for total payload fairing mass, not the rocket mass.
Settings:
- [Assembly] hotkey for “select” mode is now E instead of S (because S used for moving camera).
Fixes:
- countless bugs related to part async loading when making quick changes to rocket in assembly;
- planet generation stop working when CPU have only 2 cores;
- symmetry not working on top of rovers;
- crash when switching heat shield type on not attached part;
- [Assembly] sometimes selection switches to another part when you try to rotate current part;
- [Assembly] attachment detection is working worse when the rocket is in the vertical orientation;
- [Assembly] game is broken when detaching engines when symmetry is enabled and then undo this action;
- exception when trying to save modified heightmap first time in the surface mod;
- engine flames sometimes slightly offset relative to combustion chamber;
- removed loud car honking from assembly ambient sounds;
- game loading stuck when mods with unsupported rockets is enabled.
Known issues:
- facilities doesn’t properly save and update when created for the first time;
- facilities offset doesn’t match launch coordinates.