Release note

v0.25.7 Release Notes

Features:

  • added volumetric clouds;
  • new ocean rendering;
  • implemented buoyancy;
  • new star rendering + all 119,613 stars from the HIG database are now rendered;
  • new Milky Way rendering;
  • updated atmosphere model;
  • other celestial bodies now interact with atmospheres and cast reflected light;
  • scaled-space planets received atmospheres;
  • [Assembly] added a part offset tool;
  • improved exposure and antialiasing;
  • returned SSGI and made it available in the game settings;
  • implemented RCS autostabilisation;
  • added FOV slider for the flight camera.

New rocket parts:

  • “Traveler” Probe Core;
  • Spherical Transfer Compartment;

Changes:

  • Updated game engine to Unity 6.0;
  • the game now stores keymaps in settings.json instead of the registry and can fall back to default mappings when they are added in the future (previously, they remained empty);
  • RCS now respects resource groups and does not consume monopropellant from the entire craft while ignoring the pass-resources state of docking ports and decouplers;
  • enabling resource transfer on one docking port now automatically disables it on the attached docking port to prevent race conditions;
  • [Assembly] part and symmetry selections no longer reset when switching between assembly modes;
  • removed unnecessary custom passes that were previously used for rendering stars and distant planets;
  • scaled-space and local-space atmosphere models were unified;
  • the navball no longer switches out of the target state when the distance to the target exceeds 30 km and the flight state changes;
  • when the main menu is open, most input actions are ignored;
  • corrected thermal conductivity calculations by fixing mistakes in the formulas;
  • part volumes, areas, and voxels are automatically calculated on startup, which should make importing custom parts easier;
  • control settings are now saved in settings.json instead of the registry; this allows controls to be migrated in the future and keeps the registry clean;
  • added a new part category — space stations;
  • improved UI rendering performance when many icons or images are used.

Part changes:

  • adjusted the fuel volume of the FT-8000 Fuel Tank, FT-7990 Fuel Tank, and Side Fuel Block by approximately 5–10% to match part volume;
  • deprecated the “Azimuth” and “Axis” Station Branching Modules;
  • Docking Port 0: changed its shape;
  • updated the model of the “Energia-C8.95” Liquid Fuel Engine (thanks to @valzay).

Settings:

  • reset focus on the map was changed from backquote to Alt+Backquote to be consistent with Alt+C for resetting camera focus during flight;
  • because of the above change, pause is now bound to Backquote without the Alt modifier;
  • added cloud settings.

Fixes:

  • probe cores losing the “control from here” flag when the pass-resources setting is changed on a docking port;
  • resources still being consumed through two attached docking ports when one of them has pass resources disabled;
  • an exception when trying to change something on an engine before attaching it to the rocket;
  • rotation-handle synchronization on undo and redo;
  • reflection-like artifacts on the planet surface when SSAO was enabled;
  • Assembly: an exception when resetting a newly created rocket;
  • planets losing their atmospheres when changing game settings;
  • the Skycrane hole and floating disk after separation;
  • an exception when switching between a rocket and a rover in flight;
  • one spacecraft disappearing during docking if the other has an instrument not present on the current spacecraft;
  • ocean quads flickering when moving quickly sideways at an altitude of 50 km;
  • an exception when loading debris into flight mode and then switching to any other active craft;
  • an exception when detaching cryocoolers when several of them are present on the rocket;
  • rotation undo commands failing when several similar parts are attached to the same parent;
  • spacecraft failing to load when a rocket has more than five heat shields (and probably also causing the saved game to crash);
  • infinite exceptions when trying to rotate a part in some specific attachment configurations;
  • quadruple symmetry not working on some attachments;
  • Steam Workshop mods being impossible to disable;
  • “SaHO” Probe Core module: incorrect appearance of the bottom sockets.

Known issues:

  • some spacecraft could crash the game after falling into water (please send me their rocket files).

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