Release_note

Release notes v0.9.0

Features:

  • reduced build size by 2 GB by applying compression for planet heightmaps;
  • [Assembly shop] symmetry tools are available during rocket construction;
  • [Assembly shop] you can duplicate part or part group using hotkey;
  • [Assembly shop] added toggle to show rocket center of mass;
  • [Assembly shop] undo and redo now supports rocket part rotations;
  • [Assembly shop] spacecraft will keep rotation that was set for it (after exiting an edit mode and during the flight);
  • angular drag is now calculated and applied to rockets flying in the atmosphere;
  • payload fairing and cargo modules start to actually protect the parts placed into them from the atmospheric drag;
  • spacecrafts support any command pod rotation relative to the rocket and will appropriately orient navball, markers and direct controls;
  • added icons for ships, probes and debris in the Control Center and for the Solar system map;
  • total playtime is recorded into save slot (not counting loading time).

New parts:

  • Adapter 1.2-0.35;
  • Series S Fuel Tank;
  • Spherical Fuel Tank;
  • L-shaped Block.

Part changes:

  • increased radius of Payload Fairing;
  • reduced energy capcity for probe core “Sputnik-2” from 42 to 36;
  • decreased diameter of “FT-800 Fuel Tank” from, 1.2m to 0.7m and adjusted its paramters;
  • changed shape of Adapter 1.2-H and renamed to Adapter 0.35-0.6-H;
  • added porthole to “Vys” Command Module;
  • decreased length of “Adapter 0.35-0.55”;
  • changed shape of “Basic adapter” and added 3 more connection variants for it.

Settings:

  • [Assembly shop] hold Shift and click or drag rocket part to duplicate part and all connected to it parts;
  • [Assembly shop] Press Ctrl+S to save the rocket;
  • [Assembly shop] Press X to cycle through symmetry count;
  • [Assembly shop] Press Shift+X to cycle through symmetry count backwards;

Changes:

  • changed the way rocket bounds is calculated, as a result fixed floating rockets over launchpad before launch;
  • solar panels don’t produce energy, while Sun is occluded by planet;
  • solar panels energy production depends on angle between panel and Sun;
  • added status, occlusion and production values into solar panel control window;
  • improved parts attachment positioning for all the parts with only one attachment during rocket assembly;
  • [Assembly shop] rocket parts keep pivot during rotation;
  • [Assembly shop] added undo and redo buttons on UI;
  • [Assembly shop] added sorting by update time for rockets in the Assembly Shop (last updated goes first);
  • [Assembly shop] changed spacecraft orientation, so the command pod porthole is turned up;
  • mission time for spacecraft is now calculated since liftoff;
  • [Control Center] added sorting by mission time for spacecrafts (newest spacecrafts go first);
  • improved performance of drag calculations (5-10x speedup);
  • decoupler no longer disappears after use;
  • decoupler is applying force to original rocket too during activation;
  • reduced memory consumption, when there are a lot of rockets in the Math simulation;
  • probe cores constantly consume electric charge, they will not recieve any control commands without it;
  • rockets without command pod or probe core (for example, debris) could not receive any commands or open part windows.

Fixes:

  • reaction wheels not working if the spacecraft was decoupled from other spacecraft;
  • rocket sometimes fall through Earth surface after collision on high speed;
  • a lot of issues, when using “Undo” and “Redo” in the Assembly shop;
  • exception thrown, if the rocket on the launchpad was removed through Control Center, and the next one was launched;
  • some elliptic orbits flicker, when time lapse is enabled;
  • rocket constantly move between Physics and Math world, if it landed and one of the rocket parts was destroyed at the same time;
  • spacecraft icon sometimes is not shown on the map;
  • rockets from previous save appear in the new save, if save slot was not cleared before starting new game;
  • sometimes game freezes, when trying to launch spacecraft with a lot of parts.

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