Release_note

Release notes v0.8.1

Features:

  • added support for interplanetary flight;
  • added the Moon;
  • implemented maneuver planner and encounters prediction;
  • added 11 new tracks and improved playlist selection during flight;
  • improved aerodynamics for rockets with small number of parts;
  • added proper support for parabolic and hyperbolic orbits;
  • game is now supporting up to 500 orbits rendering at the same time without dropping fps on the average PC;
  • new orbit nodes: impact, encounter, escape;
  • approach time to orbit nodes and maneuvers is showing now, when hovering mouse over them;
  • added proper environment shadows during flight;
  • new 16-bit temperature map for Earth, it will make planet texturing more smooth and reduce noisiness,
  • new high quality color and normal maps for Moon on the Solar System map;
  • added automatic camera exposure control and adjusted values during flight and on the Solar System map;
  • added sun flares;
  • updated main menu scene;
  • animated rocket parts not only change visual appearance, but affect physics shape and rocket parameters;
  • new autostabilization mode: maneuver;
  • new socket types: rectangle, dualhex.

New parts:

  • Frontal Parachute is working now! (kinda of)
  • “Feather” Landing Strut;
  • Standard Reaction Wheel;
  • Payload Fairing 3x7;
  • Micro Decoupler with 3+2 variants
  • two more variants of “Seeker” Decoupler.

Part changes:

  • “Vys” Command Module:
    • reduced max torque from 20 kN to 18 kN;
    • reduced consumed power from 0.53 to 0.48;
    • increased mass from 740 kg to 850 kg;
    • reduced electric charge amoun from 135 to 120;
  • Small Reaction Wheel: increased max torque from 4.5kN to 6kN and consumed power from 0.1 to 0.14;
  • reduced dry mass of all fuel tanks by ~15%;
  • changed visual appearance of Adapter 1.2-0.55 C-4 to make the compartibility with “Clicker” Longitudinal Decoupler more obviuos;
  • added single socket on top of the “Sputnik-2” Probe Core;
  • “Energia-C8.95” Liquid Fuel Engine increased thrust and fuel consumption a bit (impulse didn’t change).

Settings:

  • added orbit markers size configuration;
  • added scroll sensitivity for manever planner handle;
  • new hotkey G - to toggle landing gear;
  • press “Delete” while on map view to remove selected maneuver node.

Changes:

  • changed collision detection method, it will no longer produce phantom colissions, but sometimes may miss collision on fast moving objects;
  • rocket parts could explode on collision with each other;
  • improved attachment search while assembling the rocket;
  • spacecrafts with applied torque will continue infinitely rotate in space (if auto stabilization is turned off);
  • rocket consumes correct amount of electric charge when it is in Math simulation;
  • spacecrafts position is checking against planet heightmap in Math simulation;
  • increased max possible angular speed of all bodies;
  • orbit markers and text have the same size no matter how far they are from the camera;
  • antialiasing is now applied to orbits;
  • improved orbit colors and rendering;
  • only section of orbit is generated and rendered in some cases (like when part of the orbit is bellow the surface);
  • improved perfomance in spaceport;
  • sun is more yellowish now in the map view;
  • autocorrection in Math simulation is more precise;
  • last activated stage in flight will be saved with spacecraft;
  • reordering action groups shift folowing groups instead of swap;
  • spaceport authorities have finally continued construction of launchpad!

Fixes:

  • rockets explode in air far from ground;
  • stage activation breaks after some rocket stages was destroyed by impact;
  • rocket can not be crashed onto launchpad (fixed for most of launchpad, except the exact start point to avoid rocket exploding on engine start);
  • seams on planet, visible from certain distance and light angles;
  • higher level of detail of planet surface sometimes doesn’t load;
  • when rocket flying on hyperbolic orbit, it is going into abyss after some time;
  • game freezes when entering atmoshpere with huge time warp multipler;
  • decoupled rocket part moves strangly to the sides sometimes;
  • rocket fall through the surface of planet and continue flying sometimes;
  • different artefacts on planet in flight mode on very high orbit;
  • incorrect normals in map view on all planets;
  • grid-like artefacts on oceans on Earth in the map view;
  • ocean flickers a bit when rocket is falling down;
  • rocket shadows not changing, when changing rockets in assembly shop;
  • various light leaks in spaceport;
  • broken shadows in spaceport during the summer;
  • vcam popping on when changing view from spaceport to map;
  • you can attach three “Raduga-52” engines to one fuel tank;
  • different issues with action groups moving and updating;
  • wrong spacecraft velocity after you reached speed of 5km/sec in the atmosphere;
  • spacecraft flying sideways relative the ground under some conditions (again);
  • Assembly Shop completely broken, when deleting rocket part using Delete key and not detaching it from the rocket before that;
  • sometimes parts do not detach from the rocket in the Assembly Shop;
  • part slots / connectors incorrectly highlighting in Assembly Shop or flight;
  • orbit node text sometimes clipped by the planet.

Known issues:

  • incorrect rocket palcement on the launchpad during launch;
  • part of the rocket explode below the surface, if the command module was destroyed.

26.08.2020

Fixes:

  • Fixed crash during roclet construction
  • Fixed buildings not highlighting when hovering over them

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