Обновление v0.17.3 "Within The Horizon" вышло из бета-теста!
Прогресс можно увидеть ночью с закрытыми глазами
Три недели назад я выпустил обновление «Within The Horizon» в публичную бету. В этот раз я не получил меньше отчетов об ошибках, потому что игра стала чуть более стабильной в целом. Хотя и приближение новогодних праздников тоже могло повлиять. В любом случае я сам откопал пачку багов, пока делал новый расширенный туториал для игры. Мне также не поступали жалобы о каких-либо критичных проблемах от пользователей, которые попробовали обновление, поэтому считаю, что бета-тест прошел успешно.
Коротко об основных фичах версии v0.17: Венера, самолеты, зеркальная симметрия, симметричное удаление, новый продвинутый туториал, более 25 новых деталей, включая большие топливные баки, и очередная куча исправлений багов и проблем, подобного объема которых прежде не было.
Напомню также, что в игре будет проходить ограниченный по времени зимнее праздничное событие. Оно продлится с 24 декабря по 14 января и привнесет в игру немного новогоднего настроения.
Ниже приведены списки изменений патча и все изменения версии 0.17. Спасибо, что играете в игру и помогаете ее улучшать!
Release notes v0.17.3
Features:
- new planet: Venus;
- added aero (wings) and control surfaces (aileron, rudder ecs);
- added fixed and steering wheels;
- added new engine type: turboprop engine;
- added new fuel type: kerosene;
- implemented mirror symmetry;
- new vechicle forces overlays in the assembly shop;
- added symmetry delete / reattach;
- new fuel tank radius: 2.5m;
- added two decoupler modes for all decouplers;
- rocket part connections can now handle up to 64 sockets (previously was only 16);
- one new connector and one new socket for new fuel tank radius;
- added new line socket type for planes;
- slots and connectors on rocket parts will only be shown during rocket assembly;
- added runway for spaceport, that will store spacecraft separately;
- added AMD Fidelity FX and NVIDIA DLSS support;
- sun’s lens flares effect rework and improvements;
- added new “Adnanced Rocket Assembly” tutorial.
New rocket parts:
- added around 25 new rocket parts, most of them are bigger fuel tanks and parts for planes;
Part changes:
- Basic adjusted size and mass;
- increased radius of big payload farings so sizde staged rockets are now possible;
- adjusted size of some eingines so they will fit well on new connector;
- changed connector on engine 0 from triple to rectangle;
- reduced all socket and connector sizes by a factor of one and a half;
- fixed a bunch of geometry issues, seams and other visual bugs on different rocket parts;
- reduced mass of nose cones a bit;
- added kerosine fuel configuration for all small fuel tanks;
- added no fuel configuration for all fuel tanks;
- reduced throttle limit for engine 4 from 90% to 80%.
Changes:
- only some parts (like fuel tanks, engines, batteries) generate explosion force on destroying;
- improved autostatbilization speed on large heading differences;
- sun flares and sun size will depend on distance to it;
- CPU consumption improvement in the spaceport and assembly shop;
- attachments with two or more sockets can have a small offset along surfaces and induce additional rotation on a part;
- [Assembly] rewroked craft overlays buttons (borderless buttons);
- [Assembly] chaning category will automatically close part configuration;
- greatly improved search of approach nodes and increased search distance around target body, especially for small celestial bodies;
- reworked geometry of all 2.5m parts, so no more artefacts on rotation;
- fixed visible seams on 2.5m fuel tank caps;
- improved materials on all 2.5m fuel tanks;
- tanks no longer auto rotate on connecting;
- slightly improved automatic stage builder.
Settings:
- new hotkey for brakes (B);
- new hotkeys for wheels steering (A/D);
- new hotkey for mirror symmetry (M);
- added separate marker size setting for celestial markers;
- added scale rendering settings to the video settings;
- sometimes the rocket part tooltip does not show connections.
Fixes:
- unnececary drag calculations performed when spacecraft is over planet with no atmosphere;
- parts inside the payload fairings produce drag;
- some payload fairing sections produce additional drag;
- spacecrafts a bit less responsive when rotating them clockwise;
- controls setting have no setting for spacecraft systems (ligts, landing gear, etc);
- drag data calculated incorrectly for a part if it has more than one material;
- sun flares are visible through the planet;
- exception, when using symmetry on rcs_mounting_point_1;
- sometimes rocket could start behave incorrectly when some parts were destroyed or removed;
- custom Surface mod is not saving if already modified surface was modified;
- reduced window flickering in the assembly shop;
- center of mass and root part markers have wrong position after the whole rocket was moved in the assembly;
- when reattaching part from socket to socket within the same part, game sometimes doesn’t register place click;
- engines got negative thrust on Venus;
- some ambient and engine sounds not respect audio volume;
- error when creating subassembly from whole rocket, then placing it back and then removing any part from it;
- newly created subassembly could be unexpectidly edited when used during another rocket assembly;
- if subassembly was placed into new rocket and then any part was removed, the whole subassembly disappears;
- game sometimes stuck if you interrupt tutorial;
- rectangle socket now prevents selecting middle slot on a heptahedron socket;
- some part names are not localized.