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Обновление v0.17.3 "Within The Horizon" вышло из бета-теста!

Прогресс можно увидеть ночью с закрытыми глазами

Три недели назад я выпустил обновление «Within The Horizon» в публичную бету. В этот раз я не получил меньше отчетов об ошибках, потому что игра стала чуть более стабильной в целом. Хотя и приближение новогодних праздников тоже могло повлиять. В любом случае я сам откопал пачку багов, пока делал новый расширенный туториал для игры. Мне также не поступали жалобы о каких-либо критичных проблемах от пользователей, которые попробовали обновление, поэтому считаю, что бета-тест прошел успешно.

Коротко об основных фичах версии v0.17: Венера, самолеты, зеркальная симметрия, симметричное удаление, новый продвинутый туториал, более 25 новых деталей, включая большие топливные баки, и очередная куча исправлений багов и проблем, подобного объема которых прежде не было.

Напомню также, что в игре будет проходить ограниченный по времени зимнее праздничное событие. Оно продлится с 24 декабря по 14 января и привнесет в игру немного новогоднего настроения.

Ниже приведены списки изменений патча и все изменения версии 0.17. Спасибо, что играете в игру и помогаете ее улучшать!

Release notes v0.17.3

Features:

  • new planet: Venus;
  • added aero (wings) and control surfaces (aileron, rudder ecs);
  • added fixed and steering wheels;
  • added new engine type: turboprop engine;
  • added new fuel type: kerosene;
  • implemented mirror symmetry;
  • new vechicle forces overlays in the assembly shop;
  • added symmetry delete / reattach;
  • new fuel tank radius: 2.5m;
  • added two decoupler modes for all decouplers;
  • rocket part connections can now handle up to 64 sockets (previously was only 16);
  • one new connector and one new socket for new fuel tank radius;
  • added new line socket type for planes;
  • slots and connectors on rocket parts will only be shown during rocket assembly;
  • added runway for spaceport, that will store spacecraft separately;
  • added AMD Fidelity FX and NVIDIA DLSS support;
  • sun’s lens flares effect rework and improvements;
  • added new “Adnanced Rocket Assembly” tutorial.

New rocket parts:

  • added around 25 new rocket parts, most of them are bigger fuel tanks and parts for planes;

Part changes:

  • Basic adjusted size and mass;
  • increased radius of big payload farings so sizde staged rockets are now possible;
  • adjusted size of some eingines so they will fit well on new connector;
  • changed connector on engine 0 from triple to rectangle;
  • reduced all socket and connector sizes by a factor of one and a half;
  • fixed a bunch of geometry issues, seams and other visual bugs on different rocket parts;
  • reduced mass of nose cones a bit;
  • added kerosine fuel configuration for all small fuel tanks;
  • added no fuel configuration for all fuel tanks;
  • reduced throttle limit for engine 4 from 90% to 80%.

Changes:

  • only some parts (like fuel tanks, engines, batteries) generate explosion force on destroying;
  • improved autostatbilization speed on large heading differences;
  • sun flares and sun size will depend on distance to it;
  • CPU consumption improvement in the spaceport and assembly shop;
  • attachments with two or more sockets can have a small offset along surfaces and induce additional rotation on a part;
  • [Assembly] rewroked craft overlays buttons (borderless buttons);
  • [Assembly] chaning category will automatically close part configuration;
  • greatly improved search of approach nodes and increased search distance around target body, especially for small celestial bodies;
  • reworked geometry of all 2.5m parts, so no more artefacts on rotation;
  • fixed visible seams on 2.5m fuel tank caps;
  • improved materials on all 2.5m fuel tanks;
  • tanks no longer auto rotate on connecting;
  • slightly improved automatic stage builder.

Settings:

  • new hotkey for brakes (B);
  • new hotkeys for wheels steering (A/D);
  • new hotkey for mirror symmetry (M);
  • added separate marker size setting for celestial markers;
  • added scale rendering settings to the video settings;
  • sometimes the rocket part tooltip does not show connections.

Fixes:

  • unnececary drag calculations performed when spacecraft is over planet with no atmosphere;
  • parts inside the payload fairings produce drag;
  • some payload fairing sections produce additional drag;
  • spacecrafts a bit less responsive when rotating them clockwise;
  • controls setting have no setting for spacecraft systems (ligts, landing gear, etc);
  • drag data calculated incorrectly for a part if it has more than one material;
  • sun flares are visible through the planet;
  • exception, when using symmetry on rcs_mounting_point_1;
  • sometimes rocket could start behave incorrectly when some parts were destroyed or removed;
  • custom Surface mod is not saving if already modified surface was modified;
  • reduced window flickering in the assembly shop;
  • center of mass and root part markers have wrong position after the whole rocket was moved in the assembly;
  • when reattaching part from socket to socket within the same part, game sometimes doesn’t register place click;
  • engines got negative thrust on Venus;
  • some ambient and engine sounds not respect audio volume;
  • error when creating subassembly from whole rocket, then placing it back and then removing any part from it;
  • newly created subassembly could be unexpectidly edited when used during another rocket assembly;
  • if subassembly was placed into new rocket and then any part was removed, the whole subassembly disappears;
  • game sometimes stuck if you interrupt tutorial;
  • rectangle socket now prevents selecting middle slot on a heptahedron socket;
  • some part names are not localized.
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